IBM (Apple Partnership)

2016 – Present | User Experience Design Lead

Good Technology

2015 – 2016 | User Experience Architect & Strategist
2013 – 2015 | Principle User Experience Designer
2011 – 2013 | Senior User Experience Designer

I have the privilege of delivering concepts for new products and translating technical complexity into simple interaction designs. I have designed for each and every one of our mobile applications which include; Mail, Calendar, Contacts, Messaging, Document Management, Notes, Tasks, MAM, MDM, SDK, Two Factor Authentication and more for iOS (Phone, Tablet, Watch) Android (Phone, Tablet, Watch, TV), Windows and Mac OS X. My work has made a positive contribution in changing the perception of the company’s products user experience.

Lead concept designer for Good Work
Inventor of Good Launcher
Other Samples

Interaction Designer

2002 – 2011

Designed a wide variety of cross-media projects involving UX/UI design for applications and web sites, branding, print, photography, motion graphics, video editing, animation and physical devices for individuals, startups and media companies (Westwood One, Maxim Digital, BMG). Highlights; prototyped an Android app that controlled a washing machine and a restaurant table management web app.

MTV Networks

Spring 2011 | Motion Graphics Intern

Assisted design team with illustrations, motion graphics and visual effects.

Benny and Shaw

2007 – 2011 | Partner

Managed operations and designed an online shopping experience. Company appeared in publications including Life & Style, Essence and DailyCandy.


1998 – 2001 | Senior Internet Producer
1997 – 1998 | Multimedia Supervisor
1996 – 1997 | Multimedia Specialist

I was originally hired to create interactive presentations, but soon pioneered an in-house video editing studio and implemented a digital asset management system. I was promoted to lead a staff in developing a global intranet (to improve internal communications) and a global web site to promote the company’s capabilities.


2014 | Delegated Activation: Methods For Activation Of An Application On A User Device
United States No. 61/758,010 and International No. PCT/US14/13457


New York University, Tisch School of the Arts

2011 | Master of Professional Studies Interactive Telecommunications Program (ITP)

Parsons The New School for Design

1996 | Bachelors of Fine Arts


2010 | Musical Paintbrush - A paintbrush that plays music based on color
Press: NPR (On The Media), Venture Beat & Read Write Web

2010 | ELX7 - Wearable Tech
Press: Core77 & NY1

2010 | Q - Android-enabled Voice-Activated Toy
Press: The Technoverse Blog

2009 | Human Wind Chime - Interactive light and sound sculpture that reacts to human touch
Press: Gizmodo & Makezine


Interaction Design, User-Centered Thinking, Wireframing, Sketching and Storyboarding, User Research, User Interviews, Persona Development, Information Architecture, iOS & Android Native Behavior, Prototyping, Pixel-Perfect Mockups, Project Management, Video Editing and Animation.

Photoshop, Illustrator, Dreamweaver, InDesign, After Effects, Flash, Final Cut, JAVA, HTML, CSS, PHP, MySQL, Arduino, and working knowledge of JavaScript.