In partnership with Apple, we conduct a three-day Enterprise Design Workshop in Cupertino where I act as a hands on iOS design evangelist. In these workshops, I educate and contribute to a revolving set of design teams on a variety of applications for a diverse set of industries that change how employees do their jobs. I’m also responsible for developing several tools to expedite the design process. One of the most notable ones is a UI Kit for Sketch where designers can assemble pixel perfect components for all devices.
While at Good Technology I had the privilege of delivering concepts for new products and translating technical complexity into simple interaction designs. I designed for each and every one of their mobile applications which included; Mail, Calendar, Contacts, Messaging, Document Management, Notes, Tasks, MAM, MDM, SDK, Two Factor Authentication and more for iOS (Phone, Tablet, Watch) Android (Phone, Tablet, Watch, TV), Windows and Mac OS X. My work made a positive contribution to changing the perception of the company’s products user experience.
Designed a wide variety of cross-media projects involving UX/UI design for applications and websites, branding, print, photography, motion graphics, video editing, animation and physical devices for individuals, startups and media companies (Westwood One, Maxim Digital, BMG). Highlights; prototyped an Android app that controlled a washing machine and a restaurant table management web app.
Assisted design team with illustrations, motion graphics, and visual effects.
Managed operations and designed an online shopping experience. The company appeared in publications including Life & Style, Essence, and DailyCandy.
I was originally hired to create interactive presentations, but soon pioneered an in-house video editing studio and implemented a digital asset management system. I was promoted to lead a staff in developing a global intranet (to improve internal communications) and a global website to promote the company’s capabilities.
2014 | Delegated Activation: Methods For Activation Of An Application On A User Device
United States No. 61/758,010 and International No. PCT/US14/13457
2010 | Musical Paintbrush - A paintbrush that plays music based on color
Press: NPR (On The Media), Venture Beat & Read Write Web
2010 | Q - Android-enabled Voice-Activated Toy
Press: The Technoverse Blog
Interaction Design, User-Centered Thinking, Wireframing, Sketching and Storyboarding, User Research, User Interviews, Persona Development, Information Architecture, iOS & Android Native Behavior, Prototyping, Pixel-Perfect Mockups, Project Management, Video Editing, and Animation.